[{"data":1,"prerenderedAt":66},["ShallowReactive",2],{"$fIoAjXfjuSyi-jdhJRdFRh8MS13XvFw--kE4n9VgdGJ8":3},{"settings":4,"skills":30,"education":53},{"bio1":5,"bio2":6,"contactBlurb":7,"cvBlurb":7,"cvUrl":8,"email":9,"githubUrl":10,"goalsLearning":11,"goalsLongTerm":16,"goalsShortTerm":21,"itchUrl":26,"linkedinUrl":27,"name":28,"tagline":29},"I'm a Junior Web Developer at Naked Kitchens, building and maintaining the company website alongside a custom 3D Kitchen Planner — using React, Next.js, Three.js, PHP, and JavaScript. I work within an Agile team, turning non-technical requirements into robust, maintainable solutions.","Before that, I completed a Gameplay Programmer Bootcamp at Mastered, engineering a Unity C# movement shooter with wall-running mechanics. I hold a BSc in Computer Games (2:1) from Anglia Ruskin University, where I built projects in Unity and Unreal Engine — including a performance-optimised VR title for the Oculus Quest 2.",null,"\u002FDavid_Osborne_January_26.pdf","d.osborne675@gmail.com","https:\u002F\u002Fgithub.com\u002FRengarTheRed",[12,13,14,15],"Vue","React","Docker & container orchestration","Computer Networking for CCNA",[17,18,19,20],"Build and ship an indie game on Steam","Become a competant full-stack engineer","Host my own LLM instead of relying on cloud-based models","Win the lottery",[22,23,24,25],"Work on my Mech Shooter game in Unity","Learn Blender to make my own Mech models","Expand my homelab with a self-hosted media stack","Expand and polish this Vue site","https:\u002F\u002Frengarthered.itch.io\u002F","https:\u002F\u002Fwww.linkedin.com\u002Fin\u002Fdosborne675\u002F","David Osborne","Web & Indie Game Developer with a philosophy of creating robust and maintainable code that stands the test of time.",[31,37,43,48],{"_id":32,"gradient":33,"iconType":34,"items":35,"title":36},"d5a6eb5c-f357-4eb4-b5f0-d5c67aabf27b","accent","code","React, Vue, Next.js, Nuxt.js, Three.js, TypeScript, PHP, JavaScript","Web Dev",{"_id":38,"gradient":39,"iconType":40,"items":41,"title":42},"c7bc0ec8-d666-4dbd-aebc-2492ce17b246","primary","game","Unity, C#, Unreal Engine, C++, Blueprints","Game Dev",{"_id":44,"gradient":33,"iconType":45,"items":46,"title":47},"d2460f0f-82e8-4eda-ad43-ef1d3142b18a","server","Proxmox, Docker, Cloudflare, GitHub, Arch Linux","Infrastructure",{"_id":49,"gradient":39,"iconType":50,"items":51,"title":52},"d935a2a3-5d67-4835-be53-99b78982289f","heart","Machine Learning, Local LLMs, Game Jams, eSports, Nintendo","Interests",[54,60],{"_id":55,"degree":56,"description":57,"institution":58,"period":59},"923c04c3-3c58-4865-a1f5-9861b509042d","BSc Computer Games (2:1)","Developed complex projects in Unity and Unreal Engine across three years. Final year project was a performance-optimised VR title built for the Oculus Quest 2. Graduated with a 2:1.\n\nLots of team-based projects in year 2&3 including showing off 'Sheep Dog Game' at Gamebridge.","Anglia Ruskin University","September 2020 — July 2023",{"_id":61,"degree":62,"description":63,"institution":64,"period":65},"b3e66600-ee9c-4891-af4c-8f15864a508e","Level 3 Computing (D*DD)","Core modules: Software Analysis & Design, Triple Programming, Web Development, and IT Networking. Achieved a triple distinction w one star grade.","College of West Anglia","September 2016 — July 2018",1778712331239]