A mix of game jams, web experiments, and personal tools. Click any project to read the full writeup.
A 2D infinite survival game created for the FishFest 2024 Game Jam, featuring A* pathfinding-driven enemies that hunt the player across a procedurally varied arena.
You've accidentally summoned an eldritch creature as a junior cultist — now you need to feed it before it decides you're on the menu. Built for Pirate Software Game Jam 15.
A 3D vehicle customisation mini-project inspired by retro racing games, allowing real-time colour and part swapping.
A simple tile-matching puzzle game built as part of a coding challenge.
Round up escaped farm animals and herd them back to their pens as a sheep dog. A university group project built by a team of eight students using Unreal Engine 4 Blueprints.
A puzzle-platformer where you shapeshift between three sizes to escape a mad scientist's laboratory. Built for GMTK Game Jam 2024 with the theme "Built to Scale" as part of a team of six.
A prototype racing game built in 6 hours during a Mastered Bootcamp. Navigate checkpoints, collect pickups, and keep your score alive with a custom vehicle controller built on Unity wheel colliders.
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© 2026 David Osborne